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Old 07/01/08, 4:24 PM   #45 (permalink)
Siddown
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Lightninghoof
Originally Posted by Searix View Post
Siddown, those respective sports do as much as possible to reduce RNG. I'd imagine if at all possible the higher ups would switch to a system where there's 0 bias by the officials at all. Explain to me why there's so much being spent on reducing RNG (instant replay) if they want to keep it in?

The difference is that in WoW they CHOOSE to include bad RNG, it can all be fixed in one tweak of the scripting.
I agree that real sports wants to reduce or even eliminate randomness, especially those caused by human error. But the thing is, these are games played by human beings. I hit or miss a baesball based on skill (and skill of the pitcher), you don't hit or miss a Fire Blast or an Auto Shot based on skill. So unless you want to radically change the game and turn it into Quake or Counter Strike where players actually aim, or make it that people hit with 100% certainty with no crits, I really can't see that "one tweak of the scripting" will fix the problems. At it's heart, this game was built around a dice roll, that dice roll can be modified by varying outside sources (Resiliance, +Crit, Agility, Distance from target, buffs, debuffs, etc.) but it's still just a dice roll none-the-less.

I read your previous posts in the thread and didn't see where you revealed the "tweak", but I'd like to see it. I'm curious how a small change could fundimentally change the way the game functions, yet be so easy to implement.
 
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