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Old 07/01/08, 6:56 PM   #1602 (permalink)
Morsexy
Piston Honda
 
Human Warrior
 
Blackhand
Well for me I am good and god damn sick and tired of having to even deal with the spec crap. You can't play 5's without TM, the possibility of instant burst is simply too much, at least in my experience in the 2200-2300 bracket. And in every other bracket I find it a total waste. The damage potential when using a damage build is far higher than losing what equates to 3 top end points that most good players can avoid\nullify\oh hey stun.

Is there another class in the game that spends only 3 points in a tree for PVP? To the best of my knowledge there is not and after all these classes got these "game changing" abilities as part of their learned skills ( Ice block, Innervate ) and they threw us a bone with the 10 rage.

I know I am not the only person who feels this way, otherwise reflect wouldn't cost 15 rage in ( future patch? Expansion, I dont remember which) the future. What I dislike about how it works is how the effect of your 3\3 TM is felt in the metagame of arenas. You either use it in a 4 - >1 situation to (hopefully) own the burst that is about to hit you from varying sources, or you use it offensively in a 1 on 1 situation to be "tricky" as it were and reflect a cyclone on a druid after you have pummeled and intercepted and hopefully the druid is low, or a mage's polymorph.

What I also dislike is that even though the skill threshold for a warrior is somewhat lower than for perhaps a class that can do multiple abilities on multiple targets ( druid, lock, mage ) if you are someone who can be operating at a higher effeciency level you are punished. The fact is that I should be able to Reflect Macro ( poly\fear ) -> Shield Bash a heal - > 2h -> intercept kill the healer I am on. This is simply not possible and frankly at this point thats ridiculous.

It has been my experience that for anything besides 5's, id much rather just tough it out in bers stance and try to use the rage to force them on the defensive since at least if\when I get CC'd I have 50+ rage to keep the damage train going when I am out of the CC.

I think there are several solutions that would alleviate this problem without overly changing the balance of current pvp\arenas.

1. Remove the 10% additional damage in berseker stance (this element is so ridiculous in the current PvE balance of 'raids are tougher by adding 12 concurrent aoe raid damage abilities' to bosses). Why does this even still exist is my question. I guess this was OK when people actually used Battle Stance, but we are down to 3 abilities in that stance only. Mocking Blow, Overpower the "anti Rogue" ability that sucks since rogues generally crap on your face now if they want to, and Charge. Soon it will be two with the Mblow change, and thats enough for us to say that it is either time to retire battle stance or get rid of the archaic 10% more damage taken in bers.
2. Let us passively gain 1 rage no matter if we are in combat or not, up to a cap, somewhere in the 10-20 rage. I mean people are already "tricky" with rage pre Arena, lets just end the shenanigans and let everyone start with some rage. Change improved charge to "increases stun duration by .5\1".
3. Make 25 rage tactical mastery a learned ability. I would bet this has the least chance of this happening for whatever reason.
 
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