Thread: Eredar Twins
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Old 07/01/08, 10:23 PM   #334 (permalink)
Ared
Increasing the droprate on 'stupid'
 
Draenei Shaman
 
Silvermoon (EU)
Most every death on this fight is due to a combination of a flame sear + shadow nova or shadow blades. You pretty much need to keep your raid topped off as much as possible for when these conditions land (consequently, your DPS needs to be aware that if they're going into a nova/blade at lower than expected health, they need to get ABOVE that threshold asap). You will usually see these deaths trickle in one or two at a time, typically every nova/blades. Most people figure they're dying to sear overload, but that's usually masked by the gibbing caused by nova/blades.
This is pretty much fundamental to raid survival in a Sacrolash first strategy. I've been closely watching our attempts on Twins in recent weeks (there haven't been that many, took two pulls a few weeks back, one the week after and maybe seven or eight this reset just gone by) and have found that Shadow Nova is indeed the main killer in the ranged camp. A nova comes and someone is, say, under half health - bam, dead. If that person is a healer then it almost inevitably cascades into a wipe in fairly short order. The main question this raises for me is why these people aren't being topped up - there should be ample time after a Nova warning comes to make sure everyone can survive it. So far two main answers have emerged, both of which point to quite a number of people not really understanding some of the fundamental mechanics of the fight.

First of all, cooldown abilities - Battlemaster trinkets, Healthstones, Mad Alch/Rejuvenation/Healing pots etc - are not being used prior to Novas but instead are consumed in panic early in the fight when people start to get Flame-touched stacking up. This in and of itself isn't necessarily a bad thing but it feels as if some players are using HSs and things whenever they dip slightly low in health just so it'll show up on WWS that they have. We had something of a witchhunt a while back when it was blatently clear that some people were not using any of these items to ensure their own survival. There appears to be a lack of understanding about what is most likely to get you killed and so certain individuals are blindly blowing cooldowns for fear of being called out for not doing so. This, of course, means that when Novas come they have no way of making sure they stay alive if healing doesn't get to them in time (though that's another issue altogether).

Secondly, we sometimes have people die because ridiculously high stacks of Dark Touched render them unhealable. It has to be said that our strat doesn't really facilitate people easily clearing their debuffs - healers jumping from the ledge to try and get into Blaze of their own volition has wiped us in the past and people usually just expect to get a sear reasonably often rather than trying to risk getting into conflag - but there still seems to be a fundamental misunderstanding of how the debuff works amongst several of our raiders and complaints of 'I didn't get any healing' etc occur too frequently for my liking.

We've started to work on drilling the danger of shadow novas home over the last week or so so hopefully we'll see some improvements this coming reset.

Last edited by Ared : 07/02/08 at 5:18 AM.
 
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