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The amount of times I say to my partner after losing an arena game;
"Sigh. We would have had that if the Warrior didn't proc a Mace stun when I was spamming execute on that stunned Druid."
"Escape Artist resisted and didn't dispel the crippling poison."
"I Cloaked and didn't resist the Fear."
"He resisted every Kidney Shot."
"That guy just Parried my Backstab...!?!?@!?"
"That Mage procced Frostbite every single time I landed a hit on him."
"The Priest got away 'cos he dodged my Shiv."
Blah, blah, blah. It drives me freaking crazy.
As the OP has pointed out, various such elements are being addressed in WotLK, which is a great step in the right direction. I think it certainly demonstrates that developers are in-fact aware of such issues and intend on progressively balancing the Arena game around players' skill and reaction times.
I'm personally excited to see some dynamic terrain/environmental effects added to arena; like ranged classes fighting for that perfect opportunity to get on board the rising pillar & throw down a few free attacks or heals - and the melee's efforts to prevent such events. As long as it's not as stupid as that damned Tornado which was in the Nagrand Arena once upon a time.
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