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Old 07/02/08, 4:57 AM   #61 (permalink)
mofidik
Von Kaiser
 
Night Elf Rogue
 
Doomhammer (EU)
Originally Posted by Siddown View Post
Not to argue symantics, but we're talking a lot more than just a "tweak", we're talking a fundimental design change for a game that is 4 years old. Not that I'm against it, but this isn't like just changing up a SQL query or something, this is a lot of work.
Well it sort of depends on what part of RNG blizzard would want to address to. This whole thread is full of people arguing past eachother rather than against eachother, and both sides have true and valid points;

-Arena without ANY RNG is boring

-RNG can be annoying

But no B -> A and no A -> B doesn't apply here. If blizzard would tweak the "annoying" RNG that breaks matches, we're a long way home. For example, high occurrence chances are _generally_ balanced: poison application rates, poison dispel rates, crit rates (on DPS classes). On the other hand, small chance occurrences can simply be too much of a pain in the ass because they're a) unpredictable b) have too much of an impact upon occurring. Examples here are mace stuns, crazy WF/crit streaks and spell resists.

Now, simply putting all RNG occurrences on a use effect and slapping a cooldown on it is something I cant' see work. There's a reason why on demand stuns were considered good for rogues and not for warriors. An on demand stun is more potent than a random one, particularly, in long matches on demand stuns would make warriors simply too powerful (bit like 4+4/glaive Shs rogues just with 100% crit rates are now ). I'm sure Blizzard has the team to think of something less straight forward to deal with things like making these low chance occurrences less of a nuisance factor. For example, I didn't think being closer to a target lowering your chance to get spell resists significantly was a bad idea at all.

¬(-.-¬) maek stabs!
 
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