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I'm sitting at ~430 resilience in full kodohide S3/S4 with 15 spirit enchant *woot* on chest and everything gemmed +heal and/or mp/5.
Losing the 4 set bonus from kodo might be less important if you go 2 wyrm 3 kodo, but i wouldn't give up +heal from full kodo for 35 resilience. Besides, "recaping" 10000 arena fights might end up in a LOW regworth usage, for sure. But that's just saying nothing at all, because when you use it you did need that extra and/or direct heal exactly in that particular moment. And once again you don't have anything else as restokin to heal against burst damage, that's why cast time matters.
It's kinda like saying Natures Swiftness Heals are unimportant and thus neglectful, because you don't use them very often.
To much theorycraft is overkill. Especially when you look at specs and particular talents/spells. Because you will use them differently against different teams.
i.e. When you face double DD (especially Mage/Rogue) as Restokin, you wish you would be 8 11 42 Resto - just for this match "to be on the safer side" - because you simply have more "outs" and mitigate more damage.
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