View Single Post
Old 07/02/08, 12:09 PM   #1302 (permalink)
tedv
Bald Bull
 
tedv's Avatar
 
Undead Priest
 
Mal'Ganis
My memory said that the 1:1 trade off was around 1500, but the spinel to pyrestone trade is still 6 damage for 5 haste. Theoretically haste doesn't overtake damage on gems until we have enough spell damage that our DPS increase by 20% over the DPS of 1500 spell damage. That's roughly 250 DPS more, which requires (again roughly) 500 spell damage. So I estimate the simulators will say 1 haste = 1.2 spell damage when we hit 2000 spell damage buffed, or at the very least 1800. But even then, spell damage would be preferred because haste only increase damage per second while spell damage also increases damage per mana.

Oh, and general theorycrafting questions are fine here, like "when do pyrestones beat spinels?" It's just the "how can I improve my rotation?" questions that are better in the other thread.

EDIT: After looking over the WWS parse, I confess that the post strikes me as a veiled opportunity to brag about a high DPS and not an actual request for help. Nevertheless, I've compared your parse to our latest Brutallus parse:

Wow Web Stats

The fight lengths were almost identical. You scored 20 DPS more than me. Here are the primary differences:

- You got 5 more drums than I did. Over a 5:40 fight, this works out to a bonus 35 haste rating
- You have 5 warlocks and we had 2. You can see the improved shadow bolt uptime from your higher average mind flay tick.
- You used 3 destruction potions. Using one every cooldown will give an average of 16 extra spell damage.
- You have Improved Divine Spirit. This is another 35 spell damage.
- You have better gear for a bonus of 5 damage, 51 haste.

So overall you had 56 extra spell damage, 86 haste, and scored 20 DPS higher. Given that much extra damage and haste, your total DPS should have been around 1750 DPS or more, and that's not taking into account the better improved shadow bolt uptime. At any rate, if you want to improve your DPS, get out of the soak group. Someone needs to not soak-- it might as well be the people with a lot of spell pushback.

Also, the WWS isn't matching the shadow fiends with their owners, but only one shadow fiend got Vampiric Touch mana returns and there were two shadow priests in the raid. So one priest is missing the one cooldown = 3000 damage from shadow fiend.

Last edited by tedv : 07/02/08 at 1:27 PM.
 
User is offline.