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As people have said, most of the real world sports analogies aren't good representations of randomness. They're often deterministic based off the choices of those involved.
However, I'd put forth that there's just too much randomness in WoW for it to all be removed without making it some other game entirely. Beyond simple talented stun resists, procs, and spell resists there are also things like:
Dodges
Parrys
Entangling Roots breaking itself off its own damage
CC breaking early in general
Fear's random break chance based on damage
Fear's random movement direction
Random variation in damage of attacks
Random variation in healing of heals
Randomness of pushback resistance talents
That's just from a few minutes thinking, I'm sure there are more. If you remove and standardize all that, you're making Warcraft Arena, a totally seperate game from World of Warcraft.
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