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Bringing chaos math into the equation of an RNG discussion is severely reaching IMO. Tiger and Rocco did not have their balls in the exact same spot. It may have been a similar lie but it was not the same. Furthermore, they used different clubs, they don't have the same grip their clubs the same or have the same stances. And they definitel didn't hit the ball the exact same way. The reason Tiger's put went in and Rocco's didn't is because Tiger had a better read on the green and he used his abilities and tools at his disposal more efficiently than Rocco. This included the fact that by virtue of being closer to the hole Tiger had the advantage of seeing the break of the green in action and had to compensate less for the break than did Rocco. In otherwords he hit a better shot. It was not the blades of grass lying a different way that determined the outcome of the U.S. Open.
Moreover, even in applying chaos math, extreme as it may be, to prove that randomness does indeed exist in real sports you are neglecting a very important difference. Organized and especially professional sports do all they can to remove the RNG factor from the game, thus Basketball is played inside out of the wind. Baseball Diamonds and Football fields are well manicured cut down and infields raked to remove foreign objects that could result in a bad hop, expectation that you replace your divets in golf and rinks scraped in Hockey. And even when environmental factors are unavoidable. Dead spots on a basketball court, wind... the athelete has the ability to adapt and factor those environmental factors into how they play (longer cleats for more traction in wet conditions, hitting a draw shot to account for unfavorable winds). And on top of that many team sports alternate directions to make sure no one team is put at a disadvantage.
WoW on the other hand builds the RNG into their game purposely and you have no ability to overcompesate or account for the fact that an orc is going to resist a certain % of stuns.
The main problem with WoW as an eSport is and always will be balancing the game around 9 distinct classes that have ever increasing and evolving abilities. And unless you take away racials and force everyone into a 9v9 (10v10 for WotLK) setup where one of each class must be represented on the team it's simply not an even playing field. Either that or the homogenize classes to the point where there really are no longer distinct and it becomes more like a shooter.
It all depends on what Blizzard really wants to achieve with WoW going forward with regards to PvP vs. PvE content.
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