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Old 07/02/08, 7:45 PM   #1835 (permalink)
drumbum
Don Flamenco
 
Human Rogue
 
Sargeras
Originally Posted by Trojan35 View Post
10. It's not PvE
PvE gear is best in arena for rogues (except a couple lineups like RWD). That said, hit is pretty weak in pvp, especially as Shadowstep. You gem either +10 Agility or +20 AP. If you go with the RED meta, you can use two Jagged Seasprays to get both your yellow/blue requirements. But overall, +hit sucks now that S4 gear has all the hit you need for PvP.

11. Meta/Boot right.
You either go RED / Cat's swiftness (more dps) or SSD / Surefooted (snare resist). If you're mutilate w/fleetfooted, you can go RED/Dexterity. Those are your options.
Actually hit rating is a GOOD stat in PVP, even after reaching 5%. The belief that it isn't good is a huge misconception. There are a few things to consider here:
  1. The effect of hit rating suffers essentially nothing from resilience since it has no direct relationship to crit. Even attack power and armor penetration are mitigated indirectly by resilience, but hit rating does not experience this same effect.
  2. In many situations, specials can miss above 5% hit due to various buffs, debuffs, or talents -- Arctic Winds (frost mages) and Heightened Senses (subtlety rogues) being the big ones here. Heightened Senses doesn't affect melee special attacks, but it does affect Blind. Thus hit rating is still contributing to improving the chance for Blind to hit against most rogues, until 9% at least (and more if he has Evasion active).
  3. Hit rating means improved poison application and more Hemo charges consumed.
  4. And, perhaps most importantly, the DPS contribution from hit rating toward white damage alone appears to beat the increase to Hemo damage AND white damage contributed by crit rating. In other words, I believe 1 hit rating is superior to 1 crit rating for overall sustained damage. (This is based on my Shadowstep gemming spreadsheet that can be downloaded here -- feedback is welcome.)

Therefore, while I don't suggest gemming hit over attack power or agility, I do suggest gemming hit over crit, which is precisely why I use [Glinting Pyrestone] for my yellow gems instead of [Wicked Pyrestone].

Now, moving on to meta gems -- RED/Cat's, SSD/Surefooted, and RED/Dexterity may be great ways to go, but are far from being the only options. Most Mutilate rogues stick with [Enigmatic Skyfire Diamond] and Surefooted because snare resistance is crucial for someone who is more easily kited. [Potent Unstable Diamond] is actually pretty decent as well, although it's a little more work to both obtain and to socket for.
 
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