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Old 07/03/08, 11:31 AM   #93 (permalink)
Whistles
Von Kaiser
 
Gnome Warrior
 
Staghelm
Originally Posted by deadlights View Post
This is really a silly post. You have the same chance to hit the same exact number on the RNG no matter when you push a spell button. It's not at all in your control. People can't do what Tiger did because they aren't Tiger and they didn't play golf since they could walk. One thing has nothing to do with the other.

Your freethrow explanation is still as bad as it was before. FT% is a stat which is a loose indicator of player performance but it doesn't tell the whole story, nor does it have any effect on the outcome. People use the same faulty logic when trying to predict coinflips, or gambling. If you flip a coin 500 times it's possible for it to land on heads every time... and the chance it lands on tails the next time is still 50%. It's a basic rule of statistics. They can be used to show a correlation but there is no cause and effect relationship with statistics. Therefore your next free throw exists entirely on it's own and to be technical the chance that you'll hit it has absolutely nothing to do with what happended in the past. This is horrible horrible junk logic you're using.

It's not even comparable to an RNG.
Everyone arguing that sports are deterministic and that players can change whether they hit the seam of the fastball or whether the ball falls in off hitting the flag aren't really saying anything. WoW is completely deterministic as well. RNG isn't really random and is just an algorithm based on an aspect of the server time when the number is calculated. By waiting a fraction of a second later you could technically "control" what got seeded into the RNG and never see a resist again. The problem is that in practice neither of these are possible so the whole "I just want it to be in my control like it is in real sports" argument is moot.

You put your shot on the right line to the hole and hope that the little factors don't add up wrong and you press 2 for a Shadowbolt and hope the little factors don't add up wrong. The best players know how to minimize the risk of things going wrong in both situations.

I'm also not really sure that Blizzard needs to address the viewability issues with Arena to make it successful as an eSport. Just from my personal experience with Counter-strike very few people will sit down and watch entire matches, they'd rather be competing themselves. Plenty of folks love highlight reels but the number of people that sat down and watched the CAL-I or CPL finals was pretty small. Accessibility is a huge deal though and really needs to be worked on if they want Arena to be a legitimate eSport and not just something tacked onto WoW. Open and free (if you have a subscription) tournament realms would do a lot for that. It'd even let you tweak things like having tournament realms for each season and creating a sort of progression through them as people get better.

Last edited by Whistles : 07/03/08 at 11:40 AM.
 
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