Originally Posted by mhr_78
Thats 22k damage in less than 1.5 seconds from a BT boss, and i've actualls seen gorefiend crush way higher in older parses. Now the thing isnt really an gear issue but it's either the fight is a bit unbalanced when at any time the boss can practically one shot your tank.
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It's ridiculous though, i think azgalor has had crushing blows removed from his attack table just for that reason. And to be honest, i'd rather have crushing blows removed as well. It's retarded if the CPU rolls a dice and wipes you.
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Was imp demo shout up (and if not, was CoR up)? How about thunderclap? Did your warrior use ironshields?
I wear hybrid dps gear for tanking Teron now and I don't see anywhere near that much damage on a crushing blow or a normal hit (10-11k is the max for me, I don't wear a sunwell tanking suit for this fight). It's not ridiculous if you are buffing/debuffing appropriately and have the right buffs on your tank. Expertise might not have saved your tank, but using everything available to him would have. Taking 18k in the space of 1.5 seconds is survivable. He took that much damage because he is either undergeared (ie wearing all T4/kara tanking gear), not buffed properly or not debuffing gorefiend properly.
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The conclusion I reached was that at all levels, expertise is far more effective than avoidance at reducing your chances of parry gib - twice as good at all reasonable levels of dodge and expertise, essentially.
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Except you're neglecting the fact that dodge also protects you from the preceeding (non-parry flurried) hits and possibly saves shieldblock charges. Also dodge prevents special attacks from landing on you. If you were really comparing the two stats you would have to apply your dodge rate to all mob attacks in the series you're analyzing and you would need to factor the tank's swingspeed and special attacks into the equation. It's not a simple calculation.
They're both useful stats, overstacking one to the exclusion of the other for every fight and every class isn't a smart move. There's plenty of fights where dodge is more useful. Sometimes the spike comes from the auto-attack and a special attack. What good does reducing parry flurry do for you in that situation?
Also, I'm pretty sure the max swing speed increase is 40%, the average is about 25%. You're quoting the absolute worst possible parry chance and assuming that a parry will instantly be a gib, when that isn't always the case. There's something to be said for reducing your average damage taken in a fight.