Originally Posted by Pixen
Just wanted to throw out there that you'll find the whole "misdirection" bit will get less effective the higher you go.
|
Our APPoMPyro/Elemental Shaman team was formed because the they were leftovers from new comps we were trying in 3s and 5s. When we started we didn't think we would beat too many decent teams. I spec'ed the Mage out of Frost specifically to support the Elemental Shaman and initially planned to catch some well geared bad teams by surprise and maybe steal a few wins, hence the deception tactics.
Our APPoMPyro+NSNPCL gib burst turned out to be a little more effective than we thought (~6.6k standard, ~8.3k+DoT if APPoMPyro crits). We can essentially drop ~10k worth of instants on somebody within 1 GCD, more if we crit. I think in 2s people expect 2 DPS teams to be a bit higher on control chains and a bit lower on burst. There isn't much coordinated CC chain, just the threat of one gigantic shot of instants if we get a toon below a relatively high threshold.
All but one of our losses were against Paladin-Warlock comps. There was no way we can control the Paladin and burn down the Warlock (
way too much health and resistance on the Warlock, plus SL/SL, Spell Lock, and Devour Magic). All we could do was work the Paladin, force the bubble with the threat of CDs, reset, then kill the Paladin with CDs, but it took so long we got too far behind on health and mana, the Warlock just kept up the pressure and won despite us getting the first kill.
- - -
It seems like there are more Paladin+SL/SL and Paladin+SL/SL+? out there than ever. Paladin+SL/SL+? does not suck against melees; the Warlock does not have to insist on running the Felhunter to work the healer. Even with all the ArP and melee scaling it is neither trivial nor fast taking down a well guarded VW 2+ times.
Try having a Warlock put on the Solarian trinket and get a decent Frost Mage to duel the Felhunter. The little modderfogger can almost solo a Mage. A good two thirds of spells won't even stick on the little modderfoggers. Paranoia also gives Rogues on Warlock teams a huge edge against other stealthers.
With all the powers the Felhunter offers in PvP, I think it has all the survivability it deserves at this point of scaling. ArP and melee scaling has gotten to the point where Blizzard will not have to
nerf the living f--- out of the Felhunter, that is all.
It is a good thing that Felhunters are countered to a significant degree by melees now. Felguards, on the other hand, probably deserves more survivability at this point. Those buggers offer only Intercept and a bit of damage, and are far easier to gib than Felhunters are.