Originally Posted by Katrael
Dunno about worst, I hit def stance when I get encap on felmyst, sure it trashes my DPS, but dying makes it a lot worse, and 10% reduced damage prolly makes me easier to heal than anything else in the raid that can't bubble/cloak/block out of it.
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And what about on M'uru and KJ, where you and the raid is basically always operating at 75% health and you are BY FAR the class that will die first due to RNG burst.
RNG being all the time since during the entire encounter there is so much raid wide damage being thrown around. Frankly half of the skill of fighting M'uru Phase 2 as a DPS warrior is that awesome skill check of totally guessing when to use your Healthstone.
But sure, Beast Within, IcyVeins, Adrenaline Rush, Blade Fury, and any other I couldn't think of off the top of my head increases the damage taken by that class by 5%.
Its outdated, its not "balance". Just because at some point 4-5 years ago the round table discussion went "Well if tanks take 10% less damage, maybe we should make the opposite stance take 10% more" doesn't mean it is balanced, or quite frankly that 10% less damage is balanced either.