Thread: Eredar Twins
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Old 07/03/08, 11:52 PM   #335 (permalink)
Tyrian
King Hippo
 
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Human Mage
 
Blackrock
Managed to get our kill, after taking on board much of the solid advice and suggestions in this thread. The hardest part about twins - really - is ensuring you have the correct ~10+ healers (Hi, Shamans!) recruited and geared up appropriately by the time you actually reach them. I feel sorry for guilds that raid with ~2 Resto shamans and dont manage to recruit any more by the time they get to twins, though...

Some random musings of what worked/didnt work for us:

- Warrior + Druid tanks for Sacrolash was vastly superior for us
- Warrior MT is in the melee group (with enhancement shaman) to help threat. All other groups using Tranquil air totem until heroism is called
- 5 Shamans in the raid (3 resto, 1 elemental, 1 enhancement) however id take six (4 resto's all up) if we were lucky enough to have them all online.
- Assign 5 raid healers to handle 5 groups. Make sure that COH priests are assigned to a group where COH will actually hit all members and they cast COH over the correct people to allow this.

Overall im quite happy with the 10-healer setup we finished with:

MT Healing:

2 Paladins Heal the Sacrolash MT
1 Paladin Heals the Warlock MT
1 Druid HOTS three tanks
1 Shaman Chain Heals through the Sacrolash tanks (Acts as a semi raid healer, giving melee extra chain heal bounces and keeping up Fortitude on the Sac Tanks). This Shaman is also somewhat flexible - and can switch to help heal any group if needed urgently (For example: If a group up top has several members with double flame sear and the group-healer can't keep up). However will go back to the Sacrolash Tank Chain Healing when raid damage is under control.

Pure Raid Heal:
2 Shamans keep two assigned groups alive through raid-damage
3 COH Priests keep three assigned groups alive through raid-damage

If we wanted to, we could cut the Shaman whos Chain Healing the Sac tanks out and go with 9. But why bother? Doing it with 10 healers and 2 shadow priests, 2-3 DPS dead early - Alythess still dies at 5.30 minutes. Never saw the need to cut back healers and make ph1 healing even more stressful, when the enrage time is almost pushover easy providing you keep almost everyone alive the first three minutes.

Last edited by Tyrian : 07/04/08 at 12:01 AM.
 
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