Originally Posted by Shha
I dont like the idea of removing 10% zerker penatly. I think it adds to variety in the game - something i care about. Id rather see one of 2
a) more USEFUL damage reducing moves, that dont rape our dps (defensive stance is ok - but lets say a shaman has even better damage reduction that doesnt lower his dps same time etc).
b) more base damage/utility - so warriors will actually be one if not highest dps class AT COST of the maintenance. Honestly warriors are pretty low "stackable class" , especially with bshouts changes, so I dont see a huge risk of raids stacking warriors if that happened.
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I think they will never ever do that for a number of reasons.
1. This already happened, a fury warrior was tops on DPS and I thought it was pretty rock solid that given our status as the 'baseline' tank, we don't excel at anything currently except our ability to soak magic damage and panic buttons. By that I mean we can do anything we want to effectively.
2. If they did give us a damage reducing ability, nothing would change the fact that rest of the time this ability was on CD we would be in the same spot we are now.
I thought I had more but I didn't. The current Sprinkler system for raid damage aoe, it means we are by definition going to die at some point because Blizzard has to balance around a baseline health buffed raid, and there is no way they slot us more hitpoints, especially with the overly ludicrous Sunwell t6 with ZERO stam. I mean wasn't tBC supposed to be "Stamina hoooo"?. I feel just like when I was running around with my Titanic Leggins. And those leggings were a choice not the best gear in slot for every class. I mean what could the rationale for this possibly be, "Oh no! The only class that actively trades hitpoints for things like Rage and 3% more Crit, might use these pieces in arenas?
Another point is that this +-% modifier in our stances is a core concept of the game from the beginning. I understand that, but why does that make it sacred holy ground that we cannot change? As I said previously, perhaps both stances 10% modifiers need to be adjusted.
What is the use of Blade Storm if everyone just focuses us during that period since we will be taking 115.5% damage?
When I take a look at some of the spells available to death knights, and I know nothing is finalized, I see a spell in each tree that reduces damage through an on use ability. It is pretty obvious that abilities with cooldowns that are far better than defensive stance, is preferable in the current environment, otherwise why is every other class on a normal damage - short amazing reduction vs the current iteration of warrior constant + dmg, and choice of less damage and loss of core abilities for a static reduction in incoming damage.