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I'm our guild's resident Fury warrior, and already in SWP I'm having huge issues justifying my raid spot. Playing as Fury basically means another warrior has to be Arms for BF, so I'd be the third warrior in the raid (counting one prot). As a result I've yet to see a Brutallus kill where I'm not required to be Arms. Also, my hitpoints have dropped from 13-14k raidbuffed to barely above 11k and I'm not even wearing all the T6.5 pieces yet - with all the raidwide damage flying around and abilities like Burn/Encapsulate I'm one of the squishiest targets in raid now with no Escape abilities besides a Healthstone. So it's not surprising that our raid would rather have a third rogue than a third warrior as Fury - it's the same dps (or more if threat is an issue) with much less maintenance and risk of dying.
The new WotLK talents look very interesting and exciting for themselves, but when viewed in raid context, the same consideration from SWP stays true. Why would you bring a third warrior as Fury over a third rogue if you can choose? With raidwide Shouts there's not even the tiny excuse of wanting a second Battleshout. We apparently gain no Escape ability like Rogues, the 10% from Zerker Stance seem to stick, and I can't see it happening that non-BF warriors will outdps rogues.
I don't understand Blizzard's reasoning. Prot is viable for 5mans and raids. Arms is the PvP spec. Any Arms/Fury spec is pretty undesirable for 5mans, and BF spec (which is mostly Arms) seems to be the raid dps spec. Why is pure Fury seemingly viable for nothing except personal enjoyment?
The most logical choice (aside from introducing new abilities) would seem to move BF into the Fury tree. Then all three warrior talent trees would have defined and desired roles, instead of Fury only being a gimmick.
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