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Outcast hit the nail on the head IMO. The new talents don't do anything to fix the underlying issues and from what we have seen so far have been pretty underwhelming. Titan Grip is the only thing that vaguely interests me, and from the theory crafting I've seen thrown around I'm not even convinced that double 2 handers is going to be viable.
First, and likely only, raid DPS warrior is looking to be a hybrid 37/34 (Trauma/precision/imp whirlwind) or 33/38 (BF/imp zerk stance) dependng on the theory crafting behind bleed damage and raid composition. Fury NEEDS some manner of raid DPS talent and/or a deep fury talent that lessens the 10% damage taken in zerk stance to even be considered a spot.
In my opinion furious resolve is a PERFECT place for the zerk stance changes. Change the 2/4/6% more stamina to "Reduces the damage penalty from Berzerk stances by 3/7/10%". I mean, that's what the talent seems to be aiming for anyways, more survivability, but it's doing it WRONG. Giving us more stamina just means more mana spent healing us. When raid stacking for a new encounter, we are looking for efficiency, and taking 10% less damage > being able to take 6% more damage in virtually every way.
I know some will disagree, but i think he trees need to be defined more for their specific roles.
Arms = PvP; That's pretty obvious with mortal strike, imp intercept, imp MS, bladestorm and virtually all the new talents.
Prot = PvE Tanking; No brainer here, it's what it's always been.
Fury = PvE DPS; This is what it should be, but it's failing because blizzard doesn't seem to realize that when raid stacking raid efficiency > personal DPS, and BF alone makes Arms>fury.
When you compare a Fury warrior in a PvE situation, he should come out head and shoulder above an arms warrior, you shouldn't be running numbers comparing physical dps and tank agro increases. Fury should be as much better in PvE as arms is in PvP, end of story.
Both of the new skills, shield break and bloodbath, seem highly focused on PvP, with minimal PvE uses as well. Unless there's a lot of enraged PvE mobs...that come in AoE packs. Probably going to sit right next to rend on my "frequently not used bar". That said, shield break will be nice for those times you have to kill a paladin/shaman and don't have 45 minutes to spare whittling him down.
Last edited by Calgar : 07/04/08 at 12:27 PM.
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