Originally Posted by seminarca
This is debatable, but I really don't believe Druids are categorically better at Brutallus than Warriors. It goes back to EHP vs avoidance, once you've passed the Stomp/MH/OH (+some margin) survivability threshold, avoidance is useful to stack since you're unlikely to survive another MH or OH hit outright. With the amount of spam healing going around, it becomes useful to lessen the chance of RNG gib Stomp/MH/OH/MH/OH than to attempt to survive it. Smart use of clicky trinkets, nightmare seed (for both of us) and Last Stand (Warriors only), makes both classes very suitable for the task. We can argue about Barkskin taunts, DPSing while not tanking, threat, Last Stand, Shield Wall etc ad nauseum, but I honestly don't believe either one of us has a distinct advantage.
I certainly prefer using a mixture of both.
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One warrior tank is a great advantage for providing sunder, tclap, demo shout, commanding shout with no losses.
Feral provides LotP, consistent incoming damage, generally higher threat.
Both classes have similar damage mitigation, tricks for initial damage, survivability. The synergy is what favors both.
In other news I look over my parses and typically see warrior tanks taking less overall (but more spikey) damage than ferals. Is this something that is typical or am I doing something wrong? I have leaned most gear for as much avoidance as possible but it is still not enough to equate.
For reference the warriors have mostly everything up to twins as do the ferals. Feral reference gear is two high armor rings, SMI, commendation, brut/RoS neck, 8/8 T6, defense/agi enchants, wildfury/stanchion. Warrior reference gear is 8/8 T6, same trinkets, same necks, various rings/weapons, felmyst shield. Mix of stam and avoidance.