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Old 07/04/08, 3:43 PM   #112 (permalink)
rayijin
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Tauren Warrior
 
The Venture Co
Example match that's decided by RNG:

Mirror match, warrior/druid vs warrior/druid. It's not a class balance issue as both sides are exactly the same.

Each warrior is on the other druid. One warrior clearly outplays the other, using well-timed intercept stuns, saving trinket and deathwish for a key moment and forcing the druid to blow all his cooldowns to stay alive. When his trinket comes up again he has a sure kill on the druid.

The other warrior misses pummels due to fake casting, doesn't intercept the druid once while he is in caster form but resists nature's grasp, a bash, mace stuns a cyclone (after a wasted pummel on fake cast) then resists intercept stun and dodges disarm from behind when the other warrior tries to help his druid, while having an effective 60% crit rate for the match.

This sort of luck may win only one in 10 matches, but the fact is, it will happen, statistically speaking.

Bring a much closer level of skill and gameplay on both sides, and 2 resists in a row plays a much bigger role than not wasting a pummel on 2 fake casts in row. When 10 or 15% more RNG is more important than 10 or 15% more skill, that's where the line between skill and RNG needs to be looked at and possibly moved.
 
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