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Originally Posted by Mearis
<- Druid reroll, as soon as I caught the direction the wind was blowing.
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I got mine fully leveled and geared up last season, but I actually don't play it nearly as much as I expected. I think the FOTM thing is bothering me more than it should.
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Originally Posted by Antumbra
In my opinion, one of the only reasons that Rogues (PvE geared rogues in particular) are so common in arenas right now is due to the extreme popularity of resto druids in team makeups.
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That is just patently untrue. Rogues being powerful has nothing to do with druids - they are the best lockdown class in the game, and also do the highest sustained damage (with PvE gear). If you put a rogue on someone, they automatically function at less than 50% effectiveness for the whole match.
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Originally Posted by Blackburn
Personally I still find rogues very squishy and have procced their Cheat Death numerous times within a single Intercept or HoJ stun. A focused rogue goes down just as easily as any other target. And PVE gear is already being addressed with Cheat Death scaling with resilience, so seriously, quit with the fucking crying. This game hasn't been balanced for a single day since it came out, so instead of whining so much, learn to adapt to the constantly changing balance between classes. Pre-TBC druids were the joke of WoW, now they're considered the most OPed class. S1 and S2 locks and SPriests were dominating, S3 it was druids, now it's rogues, get used to it. There will always be a FoTM class, and yet there will always be people in every class that will dominate regardless of what that FoTM class is.
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The sentiment is fine, though the bolded section is incredibly off-base, sorry. If rogues were as easy to sit on and kill as warlocks, as an example, they wouldn't be nearly as powerful as they are now. In any case, balance changes only happen when people make noise, so expecting everyone to stay silent is a bit silly. Also, there's really no point to this thread other than to discuss what is currently popular in the meta-game at the moment.
Anyway, as far as season 4 happenings, we're running a tri-healer hunter warrior team this season for now, and I have to say that warrior damage is ridiculous. Two seasons ago I don't think this team would work well, but now...well, our sword-spec warrior was putting out 125k-150k damage a game (double the next closest) many times this week. I think tri-healer teams with a warrior and double healer warrior teams in 3s will see a lot of success as the season goes on.