Well, seeing as there seems to be no real discussion on the discipline changes in WotLK talents, I'm going to start one.
Here is a link to the talents and changes:
Priest - Wotlkwiki
Wrath of the Lich King - Priest - Discipline Skills
Talent Calculator:
Yarr! Tools :: Priest 8472
Talent Calculator - World of Warcraft
After my first short skim through the Discipline talents in WotLK I was amazed at one little thing, seems like Discipline will attempt to act as a Mana Battery, however one that heals and doesn't provide debuffs...( In my opinion at this time I consider this possibility inferior to Shadow Priests due to massive losses through Misery and Shadow Weaving, however it might just be that blizzard wanted Shadow Priests a choice to respec to Disc on Shadow Immune fights, while keeping mana regen up... Who knows, I guess we will yet see this)
Anyway here goes:
T0:
NEW Persecution: 3/3 Gives your Holy damage spells 4/7/10% chance to Incapacitate the target for 3 sec.
Seems like a PvP talent if I've ever seen one, helps ease the PvE grind in a very minor way.
CHANGED Wand Specialization: changed from 5/5 and 5/10/15/20/25% to 2/2 15/30%.
Seeing as I've played a mage in my old days, and I've always despised wand specialization I would suggest skip this, but its your call, flavor mostly.
T1:
CHANGED Silent Resolve: Changed from 5/5 4/8/12/16/20% to 3/3 7+10/14+20/20+30%.
Overall a nice little tweak here, the extra 10% Dispel resistance is nice.
T4:
CHANGED Mental Strength: Changed from 2/4/6/8/10% Maximum Mana to 3/6/9/12/15% Total Intellect.
WoW! Talk about a buff! Increased Spirit/Intellect synergy, mana regeneration and more mana! Sweet this is indeed, not to forget more critical % too! This talent was improved hugely!
CHANGED Improved Divine Spirit: Changed from 5/10% to 3/6%. Well I guess that the new Spell Power required this nerf or else things could have gotten a wee bit nasty. A nerf, but still no reason not to take it if you are going deep Discipline.
T5:
WORDING ISSUE Force of Will: Well, the thing is I am currently unsure how this talent will reflect into WotLK. It currently says "Increases spell damage by 5%" however, I do not know if spell damage will even exist in WotLK, due to Spell Power changes. Should it happen to increase overall Spell Power this will be worth taking even though it will not increase your healing critical by 5%( only offensive holy spells).
T6:
CHANGED Power Infusion: Cooldown Changed from 3min to 2min.
Nice Buff, however 16% of base mana seems a wee bit high to be used frequently in endgame PvE.
T7:
NEW Aspiration: 2/2 Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by 10/20%.
Overall a nice little talent, a Discipline version of the Mage talent Ice Floes. It might just be worth taking, depends on how mana issues go in WotLK.
CHANGED Enlightenment: Added 1/2/3/4/5% extra "spell damage and healing" which would translate as Spell Power. Nice boost.
T8:
NEW Divine Aegis: 3/3 Critical Heals create a protective shield on the target, absorbing 10/20/30% of the amount healed, lasts 12 sec.
AMAZING! This talent alone makes Discipline a raid viable healer! Now, don't get me wrong, we are still to see how critical % develops in WotLK, but judging by what I've seen so far in the Discipline Talents you might just benefit some more from Critical Rating and Intellect then normal. Also I would not be surprised if we see Force of Will changed to 5% critical for all holy spells.
CHANGED Pain Suppression: Changed cooldown from 2min to 3min.
Obviously a arena nerf.
NEW Grace: 3/3 Your Flash Heal, Greater Heal and Penance spells bless the target with Grace, reducing damage done to the target by 1/2/3% and increasing healing done to the target by 1/2/3%. This effect stacks up to 3 times.
AMAZING! This talent is so overpowering in TBC rules... However it seems as if blizzard intends for tanks to take crushing blows rather avoid them. Should this happen, 1 full Discipline priest would be a MUST for every 25man raid! Alas, all is not as great as it seems, we do not currently know the duration of the buff which may pose a serious threat to your OO5SR time, I predict using Inner Focus to keep the buff alive while also trying to regenerate as much mana while OO5SR as possible. Need more information on future tanking issues.
T9:
NEW Rapture: 5/5 Causes your party members to gain mana equal to 0.5/1/1.5/2/2.5% of the healing done by your Flash Heal, Greater Heal and Penance spells.
AMAZING! Rapture will regenerate much more mana per cast of a spell then Vampiric Touch, so much is obvious... However, the Unspammable nature of Priest Healing spells, and the mana cost of the same makes this generate less Mp5 then Vampiric Touch( Even though Vampiric Touch has been nerfed). Should we be able to downrank enough to keep spamming Flash Heals/Greater Heals/Penances and regenerating just enough mana to stay in the positive this would become insanely good!
I would require some information from High End priests on how much does each of their spell ranks heal for and how much does it cost, thus we can create a chart of "Mana Feasible spells to Spamm"
Information Needed:
( WWS could do the trick, just provide us with all the information on build and gear at the time of making it)
Spell Name, Rank
Mana Cost of the spell
Healing done by the spell hit( average)
Healing done by the spell crit( average)
Talent Build
+Healing
T10:
NEW Penance: 1/1 715 Mana,
30yard range( Assumed 30yard on enemies, 40yard on allies), 10sec cooldown 3sec Channeled Spell. Launches a volley of holy light at the target, causing 593 holy damage to an enemy, or 670 healing to an ally every 1 sec for 3 sec.
Hmm, at first glimpse doesn't seem all that valuable, however upon closer inspection it seems that Penance might become something of a Mana Battery for Discipline Priests. The wording is more similar to Arcane Missiles then Mind Flay, which is why I suspect each tick of the spell to be able to crit, also this would indicate that EACH tick would return mana from Rapture... Also Unsure if we get more ranks of the spell, because if we downrank it we might just be seeing a positive mana feedback from casting one of these.( As in, return more mana then you spent while casting the spell, while also keeping Grace Buff up on your target.) Additionally, this is also a buff to Discipline Priests in Arena PvP where this could provide just that dps boost you sometimes need to make your target drop.
Well that's it from me, I will attempt to work more on this thread, also please note, I have never played a Priest in High End, so if I made some mistakes, please be so kind to inform me. Any additional remarks are free to be discussed in this topic. As for the "Mana feasible spells to spamm" part... I am quite illiterate at making graphs, and will need someone willing to make one to compile the data we need and provide us with a visual aid in determining weather the mana income from a spell would be positive or negative with rupture.
Also some explanations:
Positive mana feedback: You cast a spell and while casting that spell you gain more mana then you spent on casting it. It is important that you regenerate the mana instantly, or during the spell being cast. For instance:
Cast Flash Heal, spend x mana, regenerate x+ mana instantly after finishing the casting.
or
Cast Penance, spend x mana, regenerate y mana in the first sec, z mana in the second sec and e mana in the third sec, where y+z+e>=x
I hope you enjoyed reading as much as I enjoyed writing this.
Also, it seems that we get a nice new spell in WotLK:
Mark of Divinity (level 70, instant, 65% of base mana, 30m
duration--> Typo? Might have been 30min Cooldown) - "Marks the target with Divinity, causing 30% of all of your healing to also heal the target."
After you apply Mark of Divinity apply Rapture and watch your mana regeneration SOAR SKY HIGH! Also could be possible that that is why it has such a HIGH mana cost, or maybe it is supposed to cast as a Prebuff, need more information, possibilities are huge...
EDIT 1: Added Mark of Divinity. Changed name to reflect others.
EDIT! I won't update this first post, should there be anyone who has the will to compile this thread, you have my blessing. Changed name to Disc and Holy discussion.
Edit. On demand, I will add Sinndir's Holy talents recap from this post. [Priest] Holy WotLK Talent Preview / Discussion
Here it is: All this that follows is credited to Sinndir.
[Priest] Holy WotLK Talent Preview / Discussion
While at work I keep hoping to see a Holy Priest talent discussion for WotLK but it is never there. I have finished a lot of stuff this morning and have found myself with some free time so here it is. If you are interested in the other talent trees of a priests here are some quick links to A Preliminary Discussion of Shadow Priest Talents in WotLK, [Priest] Discipline WotLK Talent Preview and discussion, and lastly a link to the main priest thread [Priest] Holy Raiding Compendium v2 (WoW-2.4.0).
For this thread I do not want it to be a discussion about our current spells abilities or the mechanics they fall under, but a discussion of the up and coming talents and spells we will be getting from our holy tree. Be creative, come up with suggestions you think are good and hopefully a Blizzard employee browses over your ideas!
*Note: There has been some discussion in Constant's thread however, I would prefer if that thread was devoted to current game mechanics/abilities, hence starting this thread.
Changes to the current Holy Priest spells:
Circle of Healing: Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within it's range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
Inspiration: Can now proc from the Penance spell, in addition to all the old spells that could proc Inspiration.
Lightwell: Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
Searing Light: Now also increases the damage of Holy Nova and Penance.
Changes to the current Holy Priest talents:
Empowered Healing: Reduced from 20%/10% to 10%/5%.
Searing Light: Now also increases the damage of your Holy Nova and Penance spells.
New Holy Priest spells:
Divine Hymn: You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec.
10 min cooldown.
Mark of Divinity: Marks the target with Divinity, causing 30% of all of your healing to also heal the target. Lasts for 30 min. (65% of Base Mana, Instant) (I cannot find this anywhere... was it removed?)
New Holy Priest talents:
Serendipity: If your Greater Heal or Flash Heal spells overheal the target for greater than 50%, you are instantly refunded 20/40/60% of the spell's mana cost. (Cooldown removed)
Improved Holy Concentration: Increases the chance you'll enter Holy Concentration by 4/7/10%, and also increases your spell haste by 20/40/60% for the next three Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec.
Test of Faith: Increases healing by 5/10/15% and spell critical effect chance by 4/7/10% on friendly targets at or below 50% health. (3 Ranks)
Divine Providence: Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by 2/4/6/8/10%. (5 Ranks)
Guardian Spirit: Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 10% of their maximum health. Lasts 10 sec. 6% of base mana, Instant cast, 40 yd range, 3 min cooldown.
Summary:
All in all I like the new talents and abilities and am patiently awaiting WotLK. Here is my current planned talent spec(with 1 free talent point) if the changes go through. Losing Mental Agility hurts, but the gains in the holy tree are awesome.
Source: MMO Champion and World of Raids.
Talent Calculator: Priest Talent Calculator from WoWhead
Modeled after Norfair's Resto Druid WotLK thread (I liked your format the best, simple and clean.)
Please keep in mind that the spells and talents are constantly subject to change. Also, read WotLK, Leaks, and You before posting any additional information.