Originally Posted by manly
But my original point was that the TC done on barrage and ice lance totally ignores that. This mostly affects the new builds with deep arcane or deep frost builds. If you can't send casts during the GCD (not the temp one, I'm talking 1s), then if your cast at 1.01s has a huge latency on it, then you wouldn't be able to have had casted it earlier to avoid a latency cost.
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The precasting phenomenon definitely complicates otherwise simple timelines. Until instants are a regular part of rotations mass data collection will be tricky, since basically instead of it being observing what is really happening and reacting accordingly, we'll be creating test environments to do it, which with this is slightly problematic.
What is nice is that basic combat logs hold most of the information we'd want to know. You can see the "Not Yet Recovered" messages in the combat log for when you are requesting things and bumping the GCD, and "Another action in progress" messages for when you get told you can't cast yet.
Edit: Strike the further reflection, protected function.