
Originally Posted by Blackburn
Since when did the EJ forums turn into such a QQ fest? If you want to whine about how overpowered X class is go to the official WoW forums, this place is for intelligent discussion of game mechanics and strategies, not useless whining. Nobody gives a shit about how hard of a time you have with class X and that you think it's overpowered, even if it may be true. But they may be interested in feedback and advice on techniques that do and don't work well against class X, that would actually be useful.
Personally I still find rogues very squishy and have procced their Cheat Death numerous times within a single Intercept or HoJ stun. A focused rogue goes down just as easily as any other target. And PVE gear is already being addressed with Cheat Death scaling with resilience, so seriously, quit with the fucking crying. This game hasn't been balanced for a single day since it came out, so instead of whining so much, learn to adapt to the constantly changing balance between classes. Pre-TBC druids were the joke of WoW, now they're considered the most OPed class. S1 and S2 locks and SPriests were dominating, S3 it was druids, now it's rogues, get used to it. There will always be a FoTM class, and yet there will always be people in every class that will dominate regardless of what that FoTM class is.
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Except, you know, that cheat death is on a one minute cool down and in smaller brackets rogues have a plethora of ways to escape and avoid combat with a competent healer for over one minute. Cheat death isn't the problem, cheat death itself is balanced with how "squishy" rogues are, you're right. The problem with cheat death is its ridiculously low cool down.
Nearly anything else thats used in the game as a "save your ass" button or skill has at
least a 2 minute cool down. I agree with your sentiment that rogues aren't "overpowered" beyond measure, however, the class right now lacks balance and could use a few well placed adjustments downward. It's kind of silly that out of all the arena classes, rogue is one of the last we ever focus fire, ever. Even paladins are a better target in most cases because their bubble can be MDd.
However, that being said..I'm not of the opinion that they need massive changes. The change to cheat death to make it a consistent 10% health on activation and the requirement of at least 400ish resil to make it as powerful as it is now is a good change, the only other thing that I could see needing a change is the blind--->Sap combo, other than that, all of the rogues "movement" and "survivability" and "damage" isn't a lot different then other classes, in fact, I would say its balanced. The problem with rogues right now is their ability to do PvE damage and maintain better than average PvP survivability, which, isn't balanced.
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You'll still see rogues in full PvP gear getting destroyed by a warrior in 3 seconds during a mace stun, you'll still see a rogue being CC chained by any sort of ranged DPS class and you'll still see all our utility being dispelled because we couldn't catch up.
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Like I said. I'm not advocating rogue nerfs here, thats not what this board is about, but lets not exagerate. Rogues have more CC breaks and CC prevention than any other class. There is also no way a warrior is going to "blow" a rogue up during a mace stun unless he is enraged, with full rage and his 2 instant attacks and his white swing all crit, which, even then, is only going to be about 9k ish damage. However,
any class,
including rogues, can be just as explosive if they get lucky, so displaying that rogues "can" die to that luck isn't necessarily a well rounded view of balance. Technically, as a warrior, I have killed druids in the 3 second intercept stun, I have also been killed in defensive stance with a shatter combo+pet+fireblast before, too (Over 9kish damage in 3-4 seconds.)..The odds of it happening are so low though that the times I have done it or had it done to me can be counted on one hand.