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Old 07/07/08, 11:52 AM   #846 (permalink)
 Merple
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Undead Priest
 
Dark Iron
Originally Posted by nevesola
Are you sure? I was fairly certain that slam did reset the swing timer. Check out Understanding and Using Slam Efficiently
I never said it didn't. It resets your swing timer. It doesn't change your Auto-Attack into a yellow, non-rage generating swing.

Take a look at [Warrior] Endgame PvE 2-Hand , the standard rotation for 2H slam DPS is White, slam, instant, white. Basically you start your slam right after your white swing, and then throw in an instant after it's done.

You wind up adding ~1 (.5 second cast + lag/delay) second to each white swing, but you gain what amounts to a second white attack every swing.

To clarify, you don't spam Slam. You use it once per white swing, right after the white swing takes place. Because you're not using HS, every white swing lands, and your rage bar gets 100% of the benefit, leaving your with more rage to use shouts/hamstring/piercing howl/execute.

At this point, I'm using most of that additional rage for T.Clap/D.Shout to reduce incoming damage (as I'm soloing, so that reduces my downtime)

My standard mob-killing cycle is:

Charge->Bloodrage->Demoshout->White swing->Slam->T.Clap->White swing->Slam->Hamstring

If I get a miss/parry/dodge on any white swing, I just ignore T.Clap.

Once all the debuffs are up he should be almost dead anyway, but I just do white->slam->white->slam until it's dead.

Last edited by Merple : 07/07/08 at 12:01 PM.

-I'm not sure Darwin accounted for this...
 
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