Originally Posted by malthrin
How are you liking that spec, by the way? I might try to talk my Warrior into trying it. The toughest teams for us right now are Druid/Rogue and SPriest/Rogue, both of which focus on me and don't give him a lot of Enrage uptime. Sweeping Strikes is huge vs Warlock teams, but we haven't exactly seen many of those this season. How bad is it to lose Piercing Howl? Can Conc Blow be dodged/parried, or just resisted? What do Conc Blow and Revenge stuns share DR with, if anything?
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D/R and SP/R both counter D/W pretty well in that they can both do a ton of damage and take out the Druid pretty well with a little luck - stuns, Blackout, fear.
Using Revenge stun is a lost cause - you have to Dodge, Parry, or Block an attack, and there's not really much of that going on if you're not the one being touched. Conc blow is also kind of risky - 45s is an eternity of time when your partner is being burned down, and it's not effective when used from the front either - and due to character latency sometimes it's a bit hard figuring out when it's a good time to use it.
I think against the SP/R your goal is to basically survive long enough to get enough breathing room for a Cyclone, open up an opportunity, and obviously take one out.
D/R has a bit more CC against you, so it's tough. From the persective of a Shaman/Warrior team, oftentimes we try to figure out how much PvE gear the Rogue is wearing, and if he's hovering around 250 resilience, we'll usually keep a good amount of pressure on him to keep the Druid busy healing and not CCing. If the Druid starts to focus on CCing, we'll do some swap bouncing. When that druid turns and runs away, we've turned around and focused the Rogue, trying to get a Cheat Death proc to make the rogue sweat. Just keep bouncing around, get CC's where you can, and make sure you're tracking DRs on stuns and cyclones as well as your own Fear, trinkets, and stuns because you'll need them as a finisher.