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I tried a lot of specs:
8 11 42
11 11 39 - Insect Swarm, NO Starlight Wrath
13 11 37 - Insect Swarm, Nature's Reach, NO Starlight Wrath
19 0 42 - Insect Swarm, Nature's Reach, Celestial Focus, Starlight Wrath 5/5, 2/4 Impr. Nature's Grasp
21 0 40 - Insect Swarm, Nature's Reach, Celestial Focus and Nature's Grace, Starlight Wrath 5/5, 3/4 Impr. Nature's Grasp
24 0 37 - same as above + Lunar Guidance
34 0 27 - Dreamstate
I found most of them viable, but mainly: 8 11 42, 13 11 37 and 34 0 27. The builds in between can work, though.
It depends heavily on your style of play. If you tend playing offensive go all the way down to dreamstate, because you will recognize that you need the manareg. If you play more defensive go for 8 11 42. Simply because of efficiency. Dreamstate doesn't really support defensive play as good due to the lack of swiftmend and feral charge.
Little example, using myself:
I personally almost NEED that extra range on roots, since i like abusing max range as much as possible. It also helps to get in that cyclone from max range before some classes can catch up. Insect Swarm is a nice tool to protect your roots along with Faerie Fire and of course to deal that tiny bit of extra damage for very little mana (it has a really nice Damage per Manapoint ratio). Since i also tend to do something with my GCD when there is nothing to heal or CC, i do nuke a lot. After all i'm casting a lot more than i could with something like 8 11 42. So dreamstate is the way to go.
Last but not least i focus on 2on2, wich is hands down the bracket where dreamstate is most viable. It loses it's point in higher brackets or at least loses due to being way more inefficient in terms of raw healing output.
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