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My point with Brut is that divine aegis will almost always be useful - either the boss hits hard enough that the tank is not safe even at full health, or the boss hits weakly enough that you can use the shield to spend a little more time oo5sr before letting your next heal land.
I agree with Robble though in that I don't see crit-stacking to be a good way to go. I suspect there'll be enough of it just through int, talents, and the odd bit that shows up on otherwise regen-oriented gear. Haste will be better for throughput and spellpower will be better for mana efficiency (and spirit will be necessary for sustainability). I think divine aegis is worth the talent points the same way inspiration is - you take it and it provides a nice benefit, but you don't gear around it.
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