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One thing that I think everyone here is overlooking is the "new" direction that WotLK is taking in regards to raids, with each raid now being a 10-man and a 25-man. 10 for people to experience the story and 25 for people to experience bigger challenges and receive better loot.
As such a lot of things are being homogenized, warriors are getting more AoE, DKs seem to have some nice AoE, druids weren't doin' all that bad with swip and paladins we just don't know yet. With the removal of crushing blows it really removes a lot of the specialization that happens in game right now.
It also seems like we're going to be given a challenge in numbers. Think more Magister's Terrace or Mt Hyjal rather than Gruul's or Mechanar (sorry my raiding experience is rather limited at the moment), where we'll be dealing with a lot of adds in trash mobs rather than smaller groups of more powerful enemies. In which case having more AoE threat (which is currently where warriors are most lacking) is going to be imperative.
The other thing to keep in mind was that they wanted to give tanks more dps. This goes along with the current rumors of raid-wide buffs from Bshouts and totems, all of which work in favor of a more intimate raid experience where you can retain viability without having an optimal group and where your optimal group is going to be much more fine-tuned to make sure you get as many layered buffs as possible raid-wide.
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