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Old 07/08/08, 8:10 AM   #40 (permalink)
Havoc12
Don Flamenco
 
Night Elf Priest
 
Hellfire (EU)
Originally Posted by Kortar View Post
1. So you've just healed someone for 9k. And put a 25% armor buff on them. It seems layering on a bonus PW:S is gilding the lily at this point.

2. Critical based healing has always been terrible for raiding because it's not about raw throughput - it's about precision. Healing for 9k when you're throwing a 6k heal tends to just mean 3k overheal. With this talent, it really just means 6k overheal - except that 3k of that overheal is a shield that is covering damage Lifeblooms would have healed anyway.

3. Both Shaman and Druids get a version of this talent - and their versions are a lot better. Druids get a 30% reactive heal - but they also have +50% critical with Regrowth, so their talent is fairly reliable. Shaman get a 60% chain heal-type jump, and have more critical from talents.
Depending on the exact workings of the spell its possible that divine aegis might absorb more damage ON TOP of inspiration.

The shaman talent directs the healing to the lowest health target. It could be the tank, but then again it might not. The druid buff is heal after you take damage, very nice but then again half or regrowth is a HoT and lets face it how often do druids use healing touch.

The shield from divine aegis takes off a certain amount of damage from the next hit. Everytime you get a crit a shield goes on which will reduce the next hit. This means less spiky damage on the tank.

If you have encounters with extremely spiky damage (e.g. something like windfury or thrash) divine aegis may reduce your wipe chance quite significantly.

People are very distrustful of "critical healing" as they should be, but divine aegis is not critical healing. The real problem with critical healing is that you are not sure it will be there when you need it, so its often wasted. Divine aegis stays on the target until used.

The idea that the damage from divine aegis "would be healed by lifeblooms anyway" is completely invalid. Divine aegis STACKS with inspiration, grace, druid hots, with PWS, with PoM and with the new druid crit buff. All these things combine together to reduce the damage the tank takes.

People need to dispense with the idea that critical based = bad. Damage absorption is *always* valueable even if its crit based. The real question people should be asking is how much damage absorption.

This yet another CoH thing. People were crying about how CoH is useless because its group limited and its range is too small. They never bother to determine just how much it can heal for.

600 effective hps is about the maximum anyone can sustain with single target heals in BC raiding right now.
800 effective HPS is the maximum.

Originally Posted by Ellyh View Post
AI totally disagree. If test of faith has kicked in your target is in major major trouble as they have less than 50% health. Currently this means that they will either be a tank and have 3 heals about to land or if another raid member is "PROBABLY" not going to take much more damage immediately or will die before you can land any significant heals
Test of Faith makes flash heal worth using in emergencies. IHC haste and the boost from test of faith make it an extremely fast and actually fairly large heal.

Think of this encounter: You have a boss that selects a random target every 5 seconds and hits them for a very large amount of damage. Something like claw charge on zul'jin or the ice bolt on rage winterchill. A priest healing that will have test of faith active on most heals.

Think of a boss that damages the entire raid for 70% of their HP every 20 seconds or so. Test of faith will return a massive amount of healing.

In fact its more than common for many targets to be below 50% heals in todays raids. A lot of the raid healing that needs to be done involves saving DPS from a high DPS ability. In spiky fights the tank also spends a good deal of time below 50% HP. Test of faith will probably not require that you begin your heal when the target is at 50% HP, only that the heal lands when the target is at 50% HP. Even with the encounters we know right now, this is quite a massive boost to effective healing and +crit.

As for the regeneration of disc priests vs holy priests, I should remind everyone that rapture returns mana to the entire party. So its quite conceivable that holy priests will enjoy the immense power of 16% clearcasting (which with the haste buff from IHC) and rapture.
 
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