Originally Posted by rawrz
You really shouldn't have too much trouble with mana - there is a lot of out of 5SR time between when the skellies die during the DDR phase and when Felmyst lands and reaches the MT.
More observations regarding haste and M'uru. Ever since we've switched to letting two waves of spawns build up, healing has been a lot hairier on the pally tank. Haste allows me to swiftmend off the final tick of rejuv for incredible HPS and HPM gains. It essentially becomes my rotation to lb lb lb rejuv pally lb lb lb rejuv sent tank lb lb lb swiftmend pally.
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More on the Felmyst side of things. I personally spend a good 80-90% of my time (I'd guestimate) in treeform. You can do your standard ground healing in treeform, then shift into travel form directly from tree if someone in your group/stack/however-you-do-it gets targetted for encapsulate. In flight phases, you can actually outrun the green beam quite easily in treeform if you have boar's speed and you start moving instantly. The only time you need to move is if you have to travel a long distance for a deep breath, and if you have 3/3 natural shifter, you often save more mana shifting back into tree after you've moved than you do sitting in humanoid form and casting without the mana cost reduction.
For M'uru, we let 2 waves build up, but our prot paladin is also using Seal/Judgement of Light and has a shadow priest (simply because we have one empty slot in the second shadow priest group where there's nobody to optimally fill it) which together accounts for 16-18% of total healing on him, 6-8% from Light, and the rest from the shadow priest. This considerably eased healing on him and I've noticed no troubles on him since we switched to that.