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Old 07/08/08, 1:34 PM   #76 (permalink)
aureon
Von Kaiser
 
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Tauren Shaman
 
Dethecus
I think a serious issue arises out of the amount of stats a melee class can attain to increase their overall power compared to an equally geared caster class at this stage in the game. Blizzard directly affects this by their each point of a stat costs 1/3 more than the previous point iLevel scaling. Take for example the rogue [Brutal Gladiator's Leather Legguards] S4 legs and the mage [Brutal Gladiator's Silk Trousers] S4 legs.

Rogues and all melee DPS can effectively use agility, attack power, critical strike, strength (for some), haste, hit rating and armor penetration to increase their damage; compared to a caster's use of spell damage, spell critical strike, spell hit and to a lesser extent spell haste. And for many, spell crit is largely supbar. This means simply due to the amount of stats a melee can use to increase their damage, they are less effected by the "one third rule".

If Blizzard changed that rule on spell caster gear for the case of spell damage down to say 1/4, there would be a bit more balance to arenas right now.
 
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