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Old 07/08/08, 1:34 PM   #77 (permalink)
malthrin
sure plays a mean pinball.
 
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Tauren Druid
 
Mal'Ganis
So, this weekend I mostly played 2s (Druid/Warrior). 66 games ending at 1804, with the high point around 1840 something (which we then tanked back to 1740 before stopping for the night). Most of the games were played in the 1750-1850 range. As others have mentioned, tons of Rogue teams. We ran into about equal numbers of Rogue/Druid, Rogue/SPriest, Rogue/HPriest, and Rogue/Mage, with just a few Rogue/Lock, Rogue/Rogue, Rogue/Ret, Rogue/RShaman teams sprinkled in for flavor. I think that only leaves out Rogue/Hunter, right? ;p

Outside of the Rogue teams, Shaman/Warrior was the most common thing we ran into, followed closely by Druid/Warrior. Noticeably missing comps: Druid/Lock (only saw one), Druid/Hunter (one), Paladin/Warrior (maybe two). Award for most unique comp went to the Frost Mage/Elemental Shaman team that we beat by playing extremely cautiously - just disgusting burst on their part, must have had some PvE gear. I didn't see much in the way of new and exciting tactics, although most of the SP/Rogue teams went after me when the ones we ran into last season tended to try to kill the Warrior.

The biggest "uphill battle" fights were against Druid/Rogue. Winnable, but requiring a ton of effort to set up. The deal-breakers are the 1.5m Blinds and 1min Cheat Death; even in the losses, we would usually force multiple Cheat Death procs, but not be able to get a kill. We never had much success switching to their Druid; I can only play offensively for so long before I have to hide from the Druid and heal back up. Our timing and positioning to set up a switch to their Druid definitely have room to improve.

edit: for reference, this Warrior and I have been playing together since the last two weeks of S3, where we got shoulders, so I haven't had a ton of experience playing against this caliber of opponents.
 
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