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Haven't seen anybody talking about how awesome Trauma seems to be for raid damage. An additional Mangle's worth of bleed damage on a target? That's quite a bit for Rupture, Rip, Lacerate, etc. It significantly magnifies the damage on some skills that aren't particularly popular, like Deep Wounds and Rend (after the new changes).
In fact, let's do some quick math on the new Rend. Assume a base value of 300 (which is probably lower than it'll actually be). Assuming an average weapon damage of, say, 1200 with raid buffs (with current gear), then we're looking at 660 base damage over 21 seconds, or 31.4 DPS. Multiplied by Mangle and Trauma and Bloodletting (potentially a multiplier of 1.3*1.3*1.75 = 2.96), and you're up to 92.9 DPS. Four times more than that when the target is enraged: 371 DPS, or 1114 damage per tick. Not including any additional multipliers you might have, like Blood Frenzy or Ferocious Inspiration or whatever else.
Anyway, it's a huge raid buff.
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