Originally Posted by Lithose
A skilled player will still lock most mellee out for a good portion of the match. In most PMR teams we face the mage does consistently more damage than the rogue. The rogues primary job, in fact, is to apply a stun so the mage can shatter combo without worry of a quick pillar hump.
I'm not saying melee classes don't scale slightly better, especially considering the fact that blizzard did not spread their stats out to include haste, therefor placing them in the diminishing stat rule, however, its not quite as bad as you're making it sound, and a lot of it stems from poor itemization for casters.
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I don't play 3s, it's a terribly skewed bracket with virtually no balance in it. When I play my Priest I have to play PMR or Druid/Priest/X to compete, and that isn't my idea of balance; so therefore I will never place my ideas on them.
However when I play 5s and some triple melee team's make my team's Warlock quit arena on his Warlock for good, there's something wrong there, especially when he can die in 1-2 seconds of melee exposure, regardless of a hunters trap
