Originally Posted by Geckothan
From what I've seen, using a single protection paladin to tank all of the reflections, moving them next to the boss and spamming seeds on the boss (so they detonate pretty much instantly) with about 15 seconds left on shadow spikes is the way to go. It doesn't work with mage/warlock reflections (though now they're interruptible it could be possible to move them to the boss I guess), but on all other reflections it's very effective, with 3-4 warlocks, they tend to go down before the dragon is up.
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After the shadow spikes are over you can also have your melee clump up and use Bladeflury/Cleave/Whirlwind/Sweeping strikes to help burn down the adds while keeping KJ as their main target. They can stay in for about 10 seconds before dodging out to avoid flame dart or fire bloom.