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Glass Joe
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Your strategy as a feral druid in 2v2 arena matches generally goes something like this:
First, your partner is going to be some sort of dps. You don't have mortal strike, and you don't have the burst dps to take down a geared healer by yourself. Paladins are pretty easy to control with Pounce/Bash/Feral Charge/Maim/War Stomp/Cyclone, but... well, if you've ever tried to take down a resto shaman as a feral druid, you know what I'm talking about. It's possible, sure, but you need to be perfect with your interrupts and get lucky with some big crits. Anyways...
Buff yourself, discuss buffing your partner. With certain combos, it might be beneficial to hold off on the buffs so that your opponents aren't immediately aware that they're facing a druid.
Once the doors open, either have your partner dodge behind a pillar and wait, or sit and wait in your starting area so that they don't see LotP on them. If there's a possibility of your opponent being a human rogue (ie: there's an opponent you don't see, and the one you do see doesn't have druid buffs), get back within distance of your partner.... or, at least, within charge distance if your partner is a warrior. You don't want to open yourself to being caught by Perception while too far away from your partner for him to help. If your partner is a paladin, have him drop consecration and go stand on it. If your partner is a hunter, have him drop a flare and go stand on it.
Versus another stealther, you play the waiting game. If you open first and the other stealther is a druid, you're likely to be chain slept/cycloned while your partner dies. If you open first and the other stealther is a rogue, you're going to be focus fired, and will (most likely) be below 50% health by the time his cheap shot-kidney shot combo is done. After that, he still has his vanish-cs/ks, prep-vanish-cs/ks. You need to get into bear form asap. You basically have two choices. One: save your trinket for that eventual blind, and let him beat on you through his first two stuns while spamming your bear button. Two: wait out the cheap shot, trinket out of the kidney shot and immediately go bear and equip your tanking staff. Either way, enable barkskin (yes, you can use it while you're stunned) and wait for your opportunity. If his partner is a healer, you're going to try to cc the rogue, toss on your healing weapon (you DO have a healing weapon, right?) and drop yourself some hots. Otherwise, his buddy is going to hop on you and so you stay bear, hoping that you can outlast one of them while your partner (who is most likely sitting there blinded by now, hopefully he saved his trinket for this) tries his hardest to kill one of them before they kill you. Demoralizing shout, frenzied regen, nature's grasp. Feral charge the furthest and run like hell. Don't get caught out of bear form. Most likely, the rogue is just going to shadow step behind you from what seems like half the damn map away and just cs/ks you again. If you're already at 50% or less health without barkskin and not in bear, you're dead. You're most likely dead anyways, unless your partner can either prevent you from taking damage (blessing of protection) or cc your opponent(s).
Versus a Warrior+Healer team, I've found that the most effective strategy is to (generally) cc the warrior while your partner beats on the healer. Once the healer has blown his load (pally - bubble, shaman/druid - nature's swiftness) I like to cyclone the warrior one last time, drop nature's grasp on myself and go help dps the healer. Try to get a 4 or 5 point rip off on him, cc the warrior again if the healer isn't low, think about cc'ing the healer if your partner has fallen behind (gotten spamstringed by the warrior, etc.) and won't be able to help you dps the healer. It's usually pretty easy to judge how fast a healer's health is falling... if you're getting big chunks of it, you can most likely kill him by yourself. If not, you're going to need your partner. Either way, you need to keep the pressure on. With a frost mage, you can generally trust him to kill the healer by himself while you're cc'ing the warrior. With other classes you might want to think about alternating cc on the warrior and dps on the healer.
Versus mage+rogue team. Your success against this team is predicated upon two things. First, the ability of your partner to basically solo the mage, because there's no way you're coming out of stealth until the rogue jumps on your partner. Secondly, your ability to not let the rogue get his opening move off on you. If the rogue is human, you're fucked. If the rogue is running around in more stealth detect/+stealth gear than you are and he gets the jump on you, you're fucked. Set the mage as your focus, make sure you have a macro to feral charge your focus, and wait. Once the rogue opens, you pounce him and start your mangle-shred combo. If you can, try to drop a four or five point rip on him. This is easily the best way to get past his cheat death ability. It'll only soak the first one or two ticks of your rip if you put it on him when he's low. If you see the mage start to cast frostbolt, go bear and feral charge immediately. Stopping (or at least minimizing) that shatter combo is always more important than hurting the rogue. After the feral charge, think about cycloning the rogue before he pops evasion+cos. If you ever find yourself against a frost mage 1v1, it's fairly cut and dry. Los him around a pillar and until you've either killed his elemental or waited for it to despawn. The only way he's going to kill you is with a shatter combo, and the only way he's getting a shatter combo off on you is with his pet's frost nova. Once his pet is gone, you can just chase him around and kill him. Don't use rip. He'll just ice block it off. Save feral charge for interrupts. Close distance by just shifting out of his slows/snares. Consider turning auto attack off so that his ice armor doesn't slow you before you get a bit mangle/shred off on him.
Shadow priests and warlocks are easy kills. They're incredibly squishy... Generally, vs this team you want to kill the shadow priest first. If you go after the warlock, the spriest will heal. Generally, I like to open on the lock. Pounce-mangle-maim-cyclone(or root) then go after the priest. You'll eat through his shield pretty immediately, trinket out of his fear... If you need to, pounce, get to five combo points, maim, wait to fall out of combat (yes, you'll even drop out if you have dots on you... just hope he doesn't get a lucky blackout proc) and then stealth+pounce again. It's not likely that you'll be able to do this if the warlock is still up... but, especially if you have wound poison, mortal strike or aimed shot on him, the priest is pretty much going to fall over. Move onto the warlock. Think about popping out, equipping your healing weapon, decursing his curse of agony and dropping lifeblooms on you and your partner before throwing your dps staff back on and going after him. I usually only do this if I already have a rip ticking on him, unless the warlock is sitting at full health and both my partner and I are sitting at below 50%.
Versus a hunter... Wait out beastial wrath/beast within, barkskin, sleep pet, kill hunter. If he's marksmanship, just rape him. He's pretty much dead already. Survival hunters are a problem... They lay five thousand frost traps and just run in circles over them forever. This sucks. It eats your mana. You can't hit him. He's pelting you. You can only stop them with feral charge and entangling roots. Never let yourself get caught out in the open being the target of a hunter. If you do find yourself in this situation, pop barkskin and go bear, then run for the nearest pillar. Also think about feral charging the hunter and just chasing him around. Can't let him get range on you and destroy you.
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