Originally Posted by Rej
- On Drain teams, most people have advocated going for the priest (or possibly Druid), applying lots of early hard pressure. When we tried this, our biggest problem was keeping the Priest in melee range since the Hunter and Druid bring significant CC. Especially as a Ret pally, I have no Intercept and cannot easily catch up over Frost Trap. Should I be target switching while the Warr sticks to the Priest? Stopping manaburns is good, but aside from that the priest can still use most of his spells with impunity, leaving the druid and hunter free to CC like crazy? The problem with splitting DPS is that I have no MS, so any damage I do to the Druid is very easily negated with their double healers. But when we focus fire, we have big issues with CC.
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The Druid needs to work double overtime here to keep up the pressure on the Priest. Try to get a combo point or two on the opposing Druid early. Then do 2+ Cyclones on the Druid followed by 2+ Cyclones on the Priest. When the last Cyclone on the Priest ends, the (bubbleable) Paladin HoJ the Priest and Repentance the Druid while your Druid makes a dash for their Druid. Then CC train the opposing Druid with Maim+Bash+Intercept+Indimidating Shout. At this point the Cyclone DR ought to have reset or be close to it even with trinkets. Do a second set of 2+ Cyclones on the opposing Druid and hope you are far enough ahead to finish off the Priest. Be quick with trinkets if the Hunter interrupts your CC train at a critical junction.
Originally Posted by Rej
- For PMR, pressuring the priest has been our primary strategy, with some switches to the Mage (mostly me) when I could. The one danger is the Rogue and Mage catching our druid in a stun/shatter combo when we pressure just the priest. With double Iceblocks, we're not going to kill the mage, so mostly I'm there to stop him from killing the Druid. However, with Freedom purged I have a hard time keeping up with the mage. Should the Druid stay close to us when we're against PMR?
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Pressure the Mage and Intercept/Hamstring the Priest instead and just switch target on IBs and go back to the Mage afterward. Hard switch to the Rogue if he manages to peel off the Mage, then switch back when the Mage comes back. The Paladin's top priority is to keep the Warrior on the Mage or Rogue so the Priest does not have a lot of time to Mana Burn. The Druid needs to be quick to switch from kiting to CCing whenever the Rogue switches from hunting the Druid to supporting the Mage. CC the Priest before you rape the Rogue with HoJ on a switch so your HoJ is not dispelled.
Allowing both the Mage and the Rogue to operate freely is generally not a good idea. They have more CC when both healers are pressured and if you trade healer kills you will almost certainly lose. Pressuring the Mage stops Shatter combos and drains the Mage's mana. Essentially, you want it to be a race between you running the Mage OoM (the Priest can neither heal a Mage's mana nor keep an OoM Mage alive) and the Rogue trying to kill one of you. If you run the Mage OoM he will die and you will win 3-on-2 even if the Priest burns your Paladin dry first.
Originally Posted by BlackCadian
My warrior and I (resto shaman) have recently picked up a warlock to 3v3 with. Most setups we do fine against, but double melee, which seems to be frequent in S4, just rapes us, wether they go for the warlock or me. To be honest, we don't have much experience regarding this particular setup, but thought it worthwhile on paper.
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The Warlock needs either a Druid or a Rogue (or both) in 3s. The Felhunter helps the stealthers win the stealth war, and the stealthers peel for the Warlock. It has always been that way, but the need has become more acute in S4.
Originally Posted by BlackCadian
If all else fails, what other class goes well with Resto Shaman/Warr in 3s? I guess Retri would work, but I feel that this setup would be slightly worse than Melee Shaman/Warr/Pala and I don't have any melee gear so...
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You can also go Warrior+2xHealers with a Holy Paladin.