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I have to say I am not as enthusiastic as some other posters here about Ret tree.
Sure, there are some good things : the consolidation of Sanctity aura in Retribution aura, Swift Retribution which seems a major "Hire me" point for Ret paladins, and generally end of tree talents including Divine Storm.
Repentance duration increased for PVE is useful for small scale content too.
Divine Strength in the protection tree is a good thing too to reach Precision or even BOK without wasting talent points.
However :
- I will wait to see how the whole mechanic of Hands will unfold : I think none of us would like to see the return of bad old MC days as a handbot instead of a blessingbot even if Hand of Sacrifice seems useful for Ret to regenerate some mana.
- Hammer of Wrath seems as useless as ever for PVE DPS.
- The DPS loss of the suppression of Sanctity Aura and toning down of Avenging Wrath (even if this toning down is justified considering its added benefits) will have to be analysed.
- We have not yet a clear picture about Seal of Blood : will it (or some counterpart) at last be usable by Alliance paladins ?
- Still no AP or STR to MP/5 or int conversion : this is the most important factor for solo/ 5 man/ 10 man viability in my view.
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