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I like Hand of Sacrifice for being the pally OT now...no worries that overwriting Kings will result in tank-gib, and the mana back from taking the MT's damage will enable me to keep up threat as an OT.
*Really* like the Shield of Righteousness. This was something I'd never expected to see Paladins have...and I don't care if it costs mana or not.
I'm not really liking the current iteration of Hand of Salvation. I understand why it's been dropped from the blessings, but something that reduces the amount of damage someone else can do? Too easy to grief other people with. Small grief, but a grief nonetheless.
Auras...kinda touchy on that one. I've never liked seeing Ret aura in the Ret tree...the name fits, obviously, but it's not the goal of the tree. I'd like to see Ret and Devo auras combined into one (even if with reduced effectiveness of each), and something like the following added:
Crusader Aura
All raid members within 30 yards gain a 5% chance of resisting Fear and Stun effects, and gain a 1% critical strike chance.
I just don't like seeing the Ret aura in the Ret tree...just doesn't fit the theme of the tree, and isn't all that useful for Ret PvP, from what I understand.
Edited for clarification.
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