Originally Posted by Altirias
Yes, but take into account the benefits of improved devotion aura (that might be usefull if no prot pal, or in 5 / 10 men), Divine Guardian, BoK... 5% spell crit sure is nice for holy paladins, but I'm not really sure if it will be worth the trade off if you're not certain to have a prot pally able to provide thoses benefits.
But the mixing of spell and melee hit / haste / crit surely leaves some space for nice hybrids builds that may prove themselves efficient.
We need some figures to sort it out, but I feel it might be the way to go for paladins in the expansion. Even though there are nice things in the holy tree, I think paladin's main role will move towards tank / dps + support and occasionnal heal. Remember blizzard guys talking about balancing the content for only 5-6 healers in WoTLK ? When I see other classes talents, I feel the one class that has more to gain and less to loose to switch role may be ours.
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Looking at the new talents, especially Ret, puts me in mind of my early days as a paladin in 5-mans way back in the first 3-4 months of the game, playing the role of group-utility and problem-fixer. They aren't exactly reversing the specialization of roles that TBC brought, but they're definitely trying to bring all specs back to the "center" a bit.
EDIT: Oh, snap: Hammer of the Righteous can be used with a two-hander!