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Old 07/18/08, 12:15 PM   #73 (permalink)
 Playered
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Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Kamileon View Post
I...

I'm just not sure that 2 years of bitterness about my Druid are something I can get over because this stuff is shiny. I should probably move on, but at the moment, Resto Druids seem to have the most compelling setup from what we've seen so far, and they have the most interesting and unique mechanics.

My fear for is that lifebloom rolling and hot stacking being the unique mechanic it is, even if our other heals are competitively effective with the other healing classes, we'll end up in the same role we have now, simply because we're the only healing class that can stack and roll hots. Nourish and Flourish will have a much bigger role in 5 mans (and 10 to some extent) but I am not sure if I see our raid role changing much, even though Nourish and Flourish are great. Nourish and Flourish would have to be better than the offerings from the other classes to be used over rolling hots; and that won't/shouldn't happen for raid balance.

Flourish fitting a 6 sec rotation again is awesome. It'd see use certainly, but as a personal preference I'd like to see the healing style move away from the set cycles of heals we do. I don't care for the scheduled and unreactive feel of healing as a Tree as we cast our 4 (or 5) beat cycle. Maybe that's just me being tired of the cyclical nature, and I should move on if that's what the class is meant for, and people enjoy it as such.
...

All in all, these really are an amazing set of changes; I hope they make it live mostly intact.
You didn't really have to conform to spending every GCD on refreshing a stacked LB on a random raid member though, being able to raid heal on many encounters really helped keep the class interesting (generally keeping LB on MT though but still..), I never really embraced the "Lifebloom or die" mentality many people have, even back when +healing clickies enabled you to get beefy rolls.




I notice that Tree of Life Aura has been changed again for the better, it once again gives 25% of Spirit - an extra 5-15% for the improved version (to 40%?) - to the party/raid.
The snare has also been removed from ToL form finally

Last edited by Playered : 07/18/08 at 1:56 PM.
 
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