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The question I have about Chimera shot is about timing.
It consumes the current sting, and does X% of the stings damage. But no where in that description does it mention "Damage remaining" so in theory you could with good timing.
Viper 3 of 4 ticks + Chimera (30% of sting)
2319 mana + 1031 mana = 3350 total mana removed
Roughly 8% more mana removed if you wait to land Chimera between the last two ticks of viper.
Serpent 4 of 5 ticks + Chimera (40% of sting )
968 dmg + 484 dmg = 1452 dmg
Roughly 20% more dmg out of the sting by waiting until after tick 4 to land Chimera
(RAP % not included on serpent, imp stings not included on either, net % gain by waiting would be constant)
I believe (and correct me if I'm wrong) that this would work like swiftmend/conflagrate where the requirement is to have an effect up to "consume" regardless of how much time is left on it.
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