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Old 07/18/08, 3:22 PM   #45 (permalink)
Garf
Glass Joe
 
Dwarf Hunter
 
Feathermoon
A few points that immediately pop to my mind:

*I'm surprised nobody mentioned Focused Aim yet. That seems HUGE for raid DPS. With the trend towards heavy raid damage, avoiding push back on steady shot might well be the new mandatory talent for all specs.

*Camouflage - has been mentioned in leaks before, but doesn't show up in any of the new beta information. The exact mechanics (can you move? Drink/eat?) would be nice to know if it's actually still in.

*Aspect mastery seems utterly uselss, or at least overpriced for pve. Mana won't be an issue for sure with invigoration, and a 10% bonus doesn't seem all that big (this is not "an additional 10% of your intellect" like T6 bonus, by current wording), and the AotH bonus of 50% - that will likely be something like 250AP. Master Marksman provides much more without the aspect required to be up, and even Careful Aim does - for 3 points instead of five.

*That said, Careful Aim seems big. Even now, 300 int are pretty common. That's 100 AP per talent paint in current gear situations and would thus beat Master Marksman for any situation with total AP below 5000, which likely will be the case at very least until much later in raids. Of course, int might not scale as high for hunters - we'll have to see.

*The concussive barrage buff makes no sense whatsoever to me. If you use volley, you'll be in an aoe situation, and thus most likely not doing a steady shot rotation (which could benefit from the daze effect).

*Rapid Recuperation - that seems rather underwhelming. Even with Rapid Killing, uptime of rapidfire will be 15/180 at very most, thus this will have an overall effectiveness of 1/12*20% per talent point, which is less than efficiency. which still is much lower in the tree. Is the intent to allow a cheap Aimed Shot opener (after Rapid Killing triggered) when soloing? Or for pvp?

*Piercing Shots - assuming 10k armor, this would be 200/400/600 ArP equivalent. Since that scales rather well, might be worth it for raids. But that's speculation for now (even moreso than the rest of this).

*Wild Quiver - burst oriented 6% damage add (10% chance to add 60%) to auto shot for 3 talent points. Seems to be a tiny bit worse than RWS currently?

*Improved steady - unless "aim shot" is something different than "Aimed Shot", this doesn't seem great at first glance; this is assuming that kill shot will be an ability used exclusively at low health.

*Marked for Death looks rather solid; the improved child of RWS and MS.

*Chimera shot, I agree with the previous sentiments; looks underwhelming with the exception of using it with viper in pvp or if the scorpid mechanics work on bosses, which in turn would seem immensely overpowered.

*Improved tracking - yay!

*Deterrance spell damage reduction seems like a nice bonus

*Imp FD is weird - might have uses in pve for burst raid damage fights, or to survive a wipe while FDing on boss fights, but both seem extremely situational

*Potent venom - unless serpent sting improves a lot damage-wise, this seems rather useless. The wyvern sting damage seems to not be important in most situations where it does get used.

*Point of No Escape - bosses will be immune to the traps and thus to this effect, I'd imagine. But could still be nice for aoe trash in raids with frost trap. And 5v5 arenas?

*Sniper training looks nice for raids. The 30% mark for kill shot seems to conflict with its damage bonus at 20% - does that mean kill shot will be a likely useful part of rotations before the target is at low health?

*Hunting party - err, yeah, mana battery 2.0, indeed. But also rage and energy and runic power; this could be a rather huge thing, I think. Just the mana aspect alone; assume a mana pool of 10k, which will most likely be a rather low estimate, and a proc every 10 seconds (cooldown plus some time for a crit), that'd be 100mp5 to all party members. Not as big as JoW (for hunters), but a big buff by current standards nontheless.


Overall - certainly a lot of interesting things in there! Can't wait to hear more details.
 
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