My best guess is that the current raid achievements such as Kill Kel'thuzad with 20 people are basically placeholders/examples. I'm very curious whether they will put in achievements that they aren't sure are possible, or if they'll make sure to "balance" all the achievements to be possible. An example of something we've done recently was kill Solarian without any ports (< 1 min kill). When Solarian was first introduced I seriously doubt people would have considered it possible and in fact it wasn't until there was changes to the game and increasing amounts of gear. It would still be cool to have things that are seemingly impossible without much higher level gear or strange strategies or whatever, things that the Blizzard devs couldn't have thought up beforehand.
Originally Posted by Playered
An initial concern about the R&D achievements.. what would stop people from 'cheesing' them via group composition and such?
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The whole idea for the Raid achievements is to make something that you have to go out of your way to achieve. It's not just supposed to be another thing that everyone grinds out. I think in this specific case that having to stack the hell out of your raid group isn't a bad thing at all. It's not something you have to do every time to kill the boss, or even have to do more than once. It's something that you bust your ass to do by stacking the odds in your favor as much as possible.