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Old 07/20/08, 5:52 PM   #94 (permalink)
Zifna
Don Flamenco
 
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Tauren Shaman
 
Bloodscalp
I'd like to agree with the "Server First" achievements only having meaning if they apply guild-wide. I'm in a strange situation where I am one of two Elemental Shaman in my guild. This usually works out just fine but on min-max first attempts, often only one of us can be in. But we are both good guildies and players who contribute to the strength of the guild and to our first kills. I'd rather not have them in the game than have them in and not awarded to the people who are benched. I've been a guild leader and a raid leader, and it's *already* tough as anything to decide what persons get in raid on important progression days, because you always have more people on roster than you bring to raid. This would just lead to drama.




On a happier note, I *love* the fall 65 yards without dying achievement. I'd like seeing more similar achievements... things that may not necessarily take a lot of time, but might take some thought or luck to pull off, and involve some risk for some classes. Like... have 20 elite mobs of equal or higher level aggroed to you at one time, and do not die within 60 seconds of the 20th aggroing. This is pretty feasible for a tank, but would certainly take some thought for a Resto Shaman or a Mage. That might be a little complex, but other ideas would be:

-visiting the old GM Island (it takes some planning to get there without dying to fatigue)
-stay alive continuously for 20 min in Stormwind (as Horde) or Thunder Bluff (as Alliance)
-At level 60, a good one would have been getting to the quest turn-in-guy in ZG without killing any mobs or having anyone else zone in on that instance ID


I also liked the idea for class-specific achievements. =)
 
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