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Paladins I have no interest in but they will probably remain pretty mediocre in arenas just like shaman due to needing to get casted heals off constantly.
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I don't know about that. Lowering the cooldown and beefing up the power of Holy Shock, and changing it so Holy Shock crits give you an instant Holy Light, is a pretty huge improvement to Paladin arena healing.
If your Holy Shock crits, you can nearly full heal someone with only 2 GCD's, neither of which is interruptable. That's arguably stronger than a HoT.
As for hunters and locks, the changes look nice on paper, but I really don't see either moving up or down in position. Warlocks will still be relatively strong but easy to train, even with a pseudo-blink. They'll find more use in burst setups though since Destruction now has access to a much needed Soul Link. As for hunters, since they removed Camouflage from beta, they still lack a reliable way to escape a focus; and will still suffer from LoS issues.