Thread: Kil'Jaeden
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Old 07/22/08, 9:56 AM   #93 (permalink)
Barnies
Glass Joe
 
Draenei Mage
 
Aman'Thul
Originally Posted by Hand View Post
If you only have one controller you are essentially rolling the dice. You can use a swiftness pot and blink, you can use the run speed drums, it doesn't matter. It's not possible to get there fast enough before he can flame dart with one person, so either use another one, or accept that you're going to wipe about 5% of the time if you get unlucky. I used to do all the orbs and I would swiftness pot and intervene a totem. It works most of the time, but no matter how fast you are, if its one of the far orbs you will have a chance of the raid wiping. I would definitely recommend using two orb controllers.
Is this assuming they are doing an early collapse for breaths before the first darkness? It defiantly isn't a roll of the dice otherwise and I wouldn't encourage early collapses if your guild has historically had good dps in these phases. I control the orbs for my guild and we don't find it very difficult to have a mage reach any of the 4 orbs.

I stand rather close to Kil'jaeden for two reasons. Firstly, to ensure I am closer to the far orbs. Secondly, to ensure my reflections get dropped in a reasonable position to be killed.

The damage requirements aren't huge if you keep 25 members alive. An early collapse for breaths, in my opinion, isn't required and can cause more wipes than is really needed which really hamper progress. Even on a far orb spawn I have time to blink towards it, possibly mess around with a blastwave and dragon's breath on reflections, and call collapses on two separate groups (melee group, hunters and co.) before the first darkness. This makes it very difficult to wipe to anything stupid in the first two dragon phases.

Last edited by Barnies : 07/22/08 at 10:05 AM.
 
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