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Why is it that everyone seem to "hate" hit rating, for some reason? It seems like most people are ONLY interested in AP/crit once they hit 79 hitrating, which seems unreasonable to me. I mean, I'm not very experienced in arena, but I do think logically, and to me, hit rating have far, far more advantages than AP does, even in PvP.
Hit rating benefits over AP/crit;
- Guaranteed damage increase, unmigitated by resilience (In PvE crit rating is bad because it is so expensive, why should it be better in PvP, where it is even gimped by resilience?)
- Increased poison applications (woundpoison especially, having a full stack of wound fall off due to a streak of misses is bad)
- Increased chance to hit frostmages and rogues with interrupts and blind
- Less affected by scorpid sting or Insect swam if you happen to get debuffed by it
Especially after the hemo nerf, hit rating should become even more valuable. Any thoughts?
Edit: This is for the shadowstep spec, of course. I understand for mutilate or a build that cointans AR so you get more yellow attacks off, that stacking AP would be better. But as shadowstep, you do not have any controlled increased burst damage, you are still handicapped by having to wait for energy to pull off another attack.
edit2: And before anyone comments on my own gemming; I've stopped raiding/dailies completly a good while ago, so I would gem 10hit if I had access to it.
Last edited by LenniZ : 07/22/08 at 10:45 AM.
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