Originally Posted by Montegos
Im trying to make a dogtag for my mana, which shows my mana if it is below 2000 mana or if I mouseover. I guess it would be something like this.
[If is mouseover then MP else if mana > 2000 then MP end]
Im not fully sure if it works, can't test atm but would be nice if someone could tell me if it is in the right direction.
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[(if IsMouseOver then
MP
elseif MP < 2000 then
MP
else
nil
end)]
Just tested and that works.
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Originally Posted by SiggyCertified
I am looking for a Dogtag, that turns my Health Text to a color when I am in range of a mob, 36 yards? I've tried to manipulate a few Dogtags off of this thread but nothing seems to work out, so any help would be appreciated.
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The following *should* work, but I don't have
RangeCheck installed to make sure. According to DogTag you'll need that lib to get any sort of range-checking working in your DogTags.
[if Range(unit="target") <= 36 then
HP:Green
else
HP:Red
end]
Originally Posted by Cady
I'm attempting to make a Dogtag that will show the percent of health a target has assuming it's not at full health or dead. Currently I'm using a Dogtag I got from Caith's Pitbull Frames
[Outline][(~IsMaxHP & ~Dead ? PercentHP:Hide(0):Percent:HPColor)
Which is just what I'm looking for except for two things, firstly I only want to show the first two numbers of the percent and nothing after the decimal (would that be the veryshort code?) and secondly I want to be able to customise the HPColors.
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Not sure if you're still looking for help on this one, but just tested this and it seems to be working ok.
[Outline] [(if PercentHP = 100 then
nil
elseif PercentHP > 70 then
PercentHP:VeryShort:Percent:Green
elseif PercentHP > 35 then
PercentHP:VeryShort:Percent:Yellow
elseif PercentHP < 35 then
PercentHP:VeryShort:Percent:Red
end)]
Obviously you can spice up the text to your flavor, but the syntax is accurate and working.
Disclaimer: I'm posting these to try and get my own DogTag'n up to snuff, so if there are any errors I appologize.